dsdl2.Texture to be copied/drawn
destination dsdl2.FRect in the target for the texture to be drawn to
angle in degrees to rotate the texture counterclockwise
pivot dsdl2.FPoint of the texture for rotation
true to flip the texture horizontally, otherwise false
true to flip the texture vertically, otherwise false
dsdl2.SDLException if texture failed to draw
Acts as SDL_RenderCopyExF(renderer, texture, NULL, destRect, angle, center, flip) (from SDL 2.0.10) which copies the entire texture to destRect at the renderer's target with certain angle and flipping