Renderer.copyEx
- void copyEx(Texture texture, Rect destRect, double angle, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, Rect destRect, double angle, Rect srcRect, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, Rect destRect, double angle, Point center, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, Rect destRect, double angle, Rect srcRect, Point center, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, FRect destRect, double angle, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, FRect destRect, double angle, Rect srcRect, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, FRect destRect, double angle, FPoint center, bool flippedHorizontally, bool flippedVertically)
- void copyEx(Texture texture, FRect destRect, double angle, Rect srcRect, FPoint center, bool flippedHorizontally, bool flippedVertically)
dsdl2 renderer Renderer
constructorsdestructorsfunctionsvariables
Acts as SDL_RenderCopyEx(renderer, texture, NULL, destRect, angle, center, flip) which copies the entire texture to destRect at the renderer's target with certain angle and flipping