Acts as SDL_RenderCopy(renderer, texture, NULL, destRect) which copies the entire texture to destRect at the renderer's target
dsdl2.Texture to be copied/drawn
destination dsdl2.Rect in the target for the texture to be drawn to
dsdl2.SDLException if texture failed to draw
See Implementation
Acts as SDL_RenderCopy(renderer, texture, NULL, destRect) which copies the entire texture to destRect at the renderer's target