Wraps SDL_RenderCopyF (from SDL 2.0.10) which copies a part of the texture at srcRect to destRect at the renderer's target
dsdl2.Texture to be copied/drawn
destination dsdl2.FRect in the target for the texture to be drawn to
source dsdl2.Rect which clips the given texture
dsdl2.SDLException if texture failed to draw
See Implementation
Wraps SDL_RenderCopyF (from SDL 2.0.10) which copies a part of the texture at srcRect to destRect at the renderer's target