Wraps Mix_GetChunk which gets the currently-playing dsdl2.mixer.Chunk in the channel
Wraps Mix_SetDistance which sets the simulated distance for the channel playing from the listener
Wraps Mix_ExpireChannel which halts the channel after a specified delay
Wraps Mix_FadeInChannelTimed which plays a dsdl2.mixer.Chunk in the channel with a fade-in effect
Wraps Mix_FadeOutChannel which performs fade-out for whatever chunk is playing in the channel
Wraps Mix_FadingChannel which gets the fading stage of the channel
Wraps Mix_HaltChannel which halts the channel
Equality operator overload
Wraps Mix_SetPanning which sets the panning volume of the left and right channels for the track channel
Wraps Mix_Pause which pauses the channel
Wraps Mix_Paused which checks whether the channel is paused
Wraps Mix_PlayChannelTimed which plays a dsdl2.mixer.Chunk in the channel
Wraps Mix_Playing which checks whether the channel is playing
Wraps Mix_SetPosition which sets the simulated angle and distance of the channel playing from the listener
Wraps Mix_Resume which resumes the channel
Wraps Mix_SetReverseStereo which sets whether the left and right channels are flipped in the channel
Gets the hash of the dsdl2.mixer.Channel
Formats the dsdl2.mixer.Channel showing its internal information: "dsdl2.mixer.Channel(<mixChannel>)"
Wraps Mix_Volume which gets the volume of the channel
Wraps Mix_Volume which sets the volume of the channel
Acts as Mix_SetDistance(MIX_CHANNEL_POST, newDistance) which sets the simulated distance for all channels as posteffect
Wraps Mix_SetPanning which sets the panning volume of the left and right channels as posteffect for all channels
Acts as Mix_SetPosition(MIX_CHANNEL_POST, newAngleDistance[0], newAngleDistance[1]) which sets the simulated angle and distance for all channels as posteffect
Acts as Mix_SetReverseStereo(MIX_CHANNEL_POST, newReverse) which sets whether the left and right channels are flipped for all channels as posteffect
Acts as Mix_Volume(-1, -1) which gets the volume of all channels
Acts as Mix_Volume(-1, newVolume) which sets the volume of all channels
Acts as Mix_ExpireChannel(-1, ms) which halts all channels after a specified delay
Acts as Mix_FadeOutChannel(-1, fadeMs) which performs fade-out for whatever chunks are playing in all channels
Acts as Mix_HaltChannel(-1) which halts all channels
Acts as Mix_Pause(-1) which pauses all channels
Acts as Mix_Resume(-1) which resumes all channels
Channel ID from SDL_mixer
D class that acts as a proxy for a mixer audio channel from a channel ID