dsdl2.mixer.Chunk to be played
how many times the chunk should be played (cast(uint) -1 for infinity)
number of milliseconds the chunk fades in before fully playing at full volume
number of milliseconds the chunk should be played for
dsdl2.SDLException if failed to play the chunk
Wraps Mix_FadeInChannelTimed which plays a dsdl2.mixer.Chunk in the channel with a fade-in effect