target dsdl2.Window for the renderer to draw onto which must not have a surface associated
the dsdl2.RenderDriver to use; null to use the default
adds SDL_RENDERER_SOFTWARE flag
adds SDL_RENDERER_ACCELERATED flag
adds SDL_RENDERER_PRESENTVSYNC flag
adds SDL_RENDERER_TARGETTEXTURE flag
dsdl2.SDLException if creation failed
Creates a hardware dsdl2.Renderer that renders to a dsdl2.Window, which wraps SDL_CreateRenderer