Wraps SDL_RenderReadPixels which makes a dsdl2.Surface from a specified dsdl2.Rect boundary at the renderer's target
dsdl2.Rect boundary to be read and copied
requested dsdl2.PixelFormat of the returned dsdl2.Surface
dsdl2.Surface copy of the specified rectangle boundary in the renderer's target
dsdl2.SDLException if pixels failed to be read
See Implementation
Wraps SDL_RenderReadPixels which makes a dsdl2.Surface from a specified dsdl2.Rect boundary at the renderer's target