Chunk.play

Wraps Mix_PlayChannelTimed which plays the chunk on the first available free channel

class Chunk
const @trusted
const(Channel)
play
(
uint loops = 1
,
uint ms = cast(uint)-1
)

Parameters

loops uint

how many times the chunk should be played (cast(uint) -1 for infinite)

ms uint

number of milliseconds the chunk should be played for

Return Value

Type: const(Channel)

dsdl2.mixer.Channel the chunk is played on; null if no free channel

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