1 module glad.gl.gles2; 2 3 public import glad.gl.types; 4 public import glad.gl.funcs : glIsQuery, glGenVertexArrays, glBindBufferBase, glCopyTexSubImage2D, glUniform4i, 5 glIsFramebuffer, glGetIntegeri_v, glDeleteSync, glDepthMask, glDeleteProgram, 6 glGetUniformfv, glGetVertexAttribPointerv, glGetTexParameterfv, glCompressedTexImage3D, glUniformMatrix2x3fv, 7 glBlitFramebuffer, glClearBufferuiv, glDisableVertexAttribArray, glUniform2uiv, glGetProgramInfoLog, 8 glEndQuery, glUniform3uiv, glUniform1uiv, glTexParameteriv, glCompressedTexImage2D, 9 glUniformMatrix2x4fv, glGetAttachedShaders, glFramebufferRenderbuffer, glViewport, glTexStorage3D, 10 glBufferData, glDepthFunc, glGetBufferPointerv, glGetVertexAttribiv, glTexSubImage3D, 11 glGetUniformBlockIndex, glBindFramebuffer, glDetachShader, glDrawElements, glUniform1i, 12 glFenceSync, glUniformMatrix3fv, glGetShaderPrecisionFormat, glSampleCoverage, glDrawRangeElements, 13 glUniformMatrix3x2fv, glFramebufferTextureLayer, glColorMask, glDisable, glBlendFunc, 14 glTexStorage2D, glUniform3i, glHint, glGenSamplers, glVertexAttrib1fv, 15 glValidateProgram, glGetActiveUniform, glIsShader, glPolygonOffset, glGetString, 16 glGetProgramBinary, glCopyBufferSubData, glGetVertexAttribfv, glUniform1iv, glStencilOpSeparate, 17 glGetProgramiv, glGetActiveUniformsiv, glBlendEquationSeparate, glShaderSource, glEnable, 18 glGetError, glVertexAttrib4f, glGetStringi, glEndTransformFeedback, glVertexAttribI4ui, 19 glGetActiveUniformBlockiv, glCompressedTexSubImage2D, glGenRenderbuffers, glUniformMatrix4x2fv, glDeleteShader, 20 glFlush, glTexSubImage2D, glDeleteBuffers, glDeleteVertexArrays, glUniform2ui, 21 glInvalidateSubFramebuffer, glGetSamplerParameterfv, glGetTransformFeedbackVarying, glUniform1ui, glGenerateMipmap, 22 glGetUniformLocation, glVertexAttrib3fv, glGetSynciv, glClearDepthf, glGetIntegerv, 23 glUniform2fv, glSamplerParameteri, glStencilMaskSeparate, glEnableVertexAttribArray, glReadPixels, 24 glUniform1fv, glCompressedTexSubImage3D, glBindTexture, glBlendColor, glCullFace, 25 glVertexAttrib4fv, glCopyTexSubImage3D, glTexParameteri, glBeginQuery, glClearBufferfi, 26 glUniformBlockBinding, glUseProgram, glVertexAttribDivisor, glFlushMappedBufferRange, glUniform2f, 27 glIsSampler, glGetFramebufferAttachmentParameteriv, glClear, glDrawElementsInstanced, glLineWidth, 28 glGetShaderInfoLog, glVertexAttrib1f, glDeleteTransformFeedbacks, glStencilOp, glVertexAttribI4iv, 29 glShaderBinary, glGetUniformiv, glUniformMatrix2fv, glCopyTexImage2D, glGetVertexAttribIuiv, 30 glClearBufferfv, glGetInteger64i_v, glVertexAttrib2f, glUniform4ui, glStencilFuncSeparate, 31 glLinkProgram, glGetTexParameteriv, glRenderbufferStorageMultisample, glReadBuffer, glAttachShader, 32 glBlendFuncSeparate, glDeleteTextures, glUniform4iv, glUniformMatrix4fv, glUniform3ui, 33 glFrontFace, glUniformMatrix3x4fv, glGetInteger64v, glBindTransformFeedback, glBindRenderbuffer, 34 glResumeTransformFeedback, glVertexAttrib2fv, glGetActiveUniformBlockName, glProgramBinary, glCreateProgram, 35 glUniformMatrix4x3fv, glTexParameterf, glTexParameterfv, glGenFramebuffers, glGetAttribLocation, 36 glPauseTransformFeedback, glVertexAttrib3f, glFinish, glVertexAttribPointer, glUniform1f, 37 glDrawArraysInstanced, glStencilMask, glCheckFramebufferStatus, glBeginTransformFeedback, glVertexAttribI4uiv, 38 glUniform2i, glSamplerParameterfv, glBindBuffer, glBindSampler, glUnmapBuffer, 39 glClearColor, glIsVertexArray, glBufferSubData, glGenBuffers, glProgramParameteri, 40 glReleaseShaderCompiler, glWaitSync, glVertexAttribIPointer, glInvalidateFramebuffer, glGetQueryiv, 41 glActiveTexture, glDepthRangef, glUniform3f, glUniform3fv, glFramebufferTexture2D, 42 glBindVertexArray, glGetRenderbufferParameteriv, glUniform2iv, glUniform4fv, glGetBufferParameteri64v, 43 glTexImage2D, glGenTransformFeedbacks, glDrawBuffers, glIsRenderbuffer, glGetSamplerParameteriv, 44 glGetInternalformativ, glGetBufferParameteriv, glGenTextures, glIsBuffer, glGetVertexAttribIiv, 45 glGetUniformuiv, glTexImage3D, glGetShaderSource, glUniform4f, glClearStencil, 46 glGetFloatv, glSamplerParameteriv, glUniform4uiv, glVertexAttribI4i, glDrawArrays, 47 glScissor, glTransformFeedbackVaryings, glIsProgram, glGetShaderiv, glDeleteRenderbuffers, 48 glIsEnabled, glMapBufferRange, glIsSync, glClientWaitSync, glGetBooleanv, 49 glBlendEquation, glGenQueries, glGetUniformIndices, glIsTransformFeedback, glBindAttribLocation, 50 glPixelStorei, glDeleteQueries, glSamplerParameterf, glBindBufferRange, glCreateShader, 51 glDeleteSamplers, glCompileShader, glStencilFunc, glUniform3iv, glDeleteFramebuffers, 52 glGetActiveAttrib, glIsTexture, glRenderbufferStorage, glGetFragDataLocation, glClearBufferiv, 53 glGetQueryObjectuiv; 54 55 public import glad.gl.enums : GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE7, GL_SRGB8, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_COLOR_ATTACHMENT13, 56 GL_RED_BITS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_BOOL, GL_RGBA16UI, GL_DECR_WRAP, 57 GL_SRC_COLOR, GL_OUT_OF_MEMORY, GL_ONE_MINUS_SRC_COLOR, GL_TEXTURE2, GL_DRAW_BUFFER7, 58 GL_NUM_SAMPLE_COUNTS, GL_RG8, GL_NEAREST, GL_BLEND_EQUATION, GL_MAP_INVALIDATE_RANGE_BIT, 59 GL_SYNC_FLAGS, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_TEXTURE27, GL_STREAM_READ, GL_COLOR_ATTACHMENT0, 60 GL_UNSIGNED_INT_VEC3, GL_TEXTURE9, GL_R32UI, GL_RGB10_A2UI, GL_COMPRESSED_TEXTURE_FORMATS, 61 GL_TEXTURE_WRAP_R, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_UNIFORM_NAME_LENGTH, GL_STENCIL_REF, GL_COLOR_ATTACHMENT14, 62 GL_UNPACK_ROW_LENGTH, GL_UNSIGNALED, GL_COLOR_ATTACHMENT20, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_SYNC_FENCE, 63 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TEXTURE28, GL_COLOR_ATTACHMENT25, GL_SYNC_FLUSH_COMMANDS_BIT, 64 GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_BINDING, GL_COPY_READ_BUFFER_BINDING, GL_STENCIL_FAIL, 65 GL_TEXTURE_MAG_FILTER, GL_SRGB, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_SHORT, 66 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_LEQUAL, GL_TEXTURE_CUBE_MAP, GL_PACK_ALIGNMENT, GL_READ_FRAMEBUFFER_BINDING, 67 GL_GREEN_BITS, GL_DRAW_BUFFER5, GL_STENCIL_INDEX8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_UNSIGNED_SHORT, 68 GL_REPLACE, GL_COLOR_ATTACHMENT17, GL_OBJECT_TYPE, GL_COLOR_CLEAR_VALUE, GL_ALIASED_POINT_SIZE_RANGE, 69 GL_RENDERBUFFER_BINDING, GL_UNSIGNED_SHORT_4_4_4_4, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_R32I, GL_RGBA32UI, 70 GL_INVERT, GL_FRONT_FACE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_VARYING_COMPONENTS, 71 GL_UNSIGNED_INT_SAMPLER_2D, GL_EQUAL, GL_COLOR_ATTACHMENT19, GL_ACTIVE_UNIFORMS, GL_BOOL_VEC3, 72 GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_SHADER, GL_TEXTURE1, GL_FRONT_AND_BACK, GL_COLOR_ATTACHMENT3, 73 GL_COLOR_ATTACHMENT12, GL_POINTS, GL_NUM_PROGRAM_BINARY_FORMATS, GL_TEXTURE26, GL_DRAW_BUFFER3, 74 GL_RENDERBUFFER_SAMPLES, GL_TEXTURE4, GL_RGBA8, GL_SHADING_LANGUAGE_VERSION, GL_BUFFER_ACCESS_FLAGS, 75 GL_RGBA8_SNORM, GL_TEXTURE14, GL_DECR, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_SYNC_GPU_COMMANDS_COMPLETE, 76 GL_COLOR_ATTACHMENT11, GL_STENCIL_FUNC, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_SYNC_STATUS, GL_MAX_ARRAY_TEXTURE_LAYERS, 77 GL_DRAW_FRAMEBUFFER_BINDING, GL_RGB_INTEGER, GL_R32F, GL_RENDERBUFFER_ALPHA_SIZE, GL_MAX_RENDERBUFFER_SIZE, 78 GL_DRAW_BUFFER15, GL_SCISSOR_TEST, GL_RG, GL_UNIFORM_BLOCK_INDEX, GL_TEXTURE_SWIZZLE_R, 79 GL_TRIANGLES, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_STENCIL_VALUE_MASK, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 80 GL_FRONT, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_POLYGON_OFFSET_FILL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_COLOR_ATTACHMENT30, 81 GL_MAP_READ_BIT, GL_STENCIL_BITS, GL_FLOAT_MAT3x2, GL_RGBA8I, GL_TRANSFORM_FEEDBACK_BUFFER, 82 GL_DITHER, GL_NEAREST_MIPMAP_LINEAR, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_COLOR_ATTACHMENT4, GL_MAP_INVALIDATE_BUFFER_BIT, 83 GL_UNIFORM_BUFFER_START, GL_SRGB8_ALPHA8, GL_CURRENT_VERTEX_ATTRIB, GL_ALPHA, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 84 GL_RG8UI, GL_LINEAR_MIPMAP_NEAREST, GL_UNIFORM_IS_ROW_MAJOR, GL_CCW, GL_RGB8, 85 GL_RENDERBUFFER_DEPTH_SIZE, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_SYNC_CONDITION, GL_UNPACK_SKIP_PIXELS, GL_DEPTH_COMPONENT16, 86 GL_MAX_ELEMENTS_INDICES, GL_LOW_INT, GL_LUMINANCE, GL_DEPTH_FUNC, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 87 GL_TEXTURE23, GL_R16UI, GL_TEXTURE_BINDING_CUBE_MAP, GL_INVALID_INDEX, GL_UNSIGNED_INT_10F_11F_11F_REV, 88 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_TEXTURE_MIN_LOD, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_HALF_FLOAT, GL_SHADER_COMPILER, 89 GL_FALSE, GL_STENCIL_PASS_DEPTH_PASS, GL_RGB16F, GL_FLOAT_MAT4, GL_UNSIGNED_INT_24_8, 90 GL_DEPTH_BITS, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_RG16I, GL_RENDERBUFFER_WIDTH, GL_TEXTURE15, 91 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_DRAW_BUFFER2, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_COLOR_WRITEMASK, GL_RGB8I, 92 GL_TEXTURE24, GL_STATIC_DRAW, GL_RENDERBUFFER_RED_SIZE, GL_ELEMENT_ARRAY_BUFFER, GL_Z400_BINARY_AMD, 93 GL_BUFFER_MAP_POINTER, GL_VALIDATE_STATUS, GL_MAX_VARYING_VECTORS, GL_READ_FRAMEBUFFER, GL_RGB8_SNORM, 94 GL_INT_SAMPLER_3D, GL_READ_BUFFER, GL_BOOL_VEC2, GL_DEPTH_WRITEMASK, GL_COLOR_ATTACHMENT2, 95 GL_DYNAMIC_DRAW, GL_ONE_MINUS_CONSTANT_COLOR, GL_FUNC_SUBTRACT, GL_DRAW_BUFFER8, GL_BYTE, 96 GL_GEQUAL, GL_PIXEL_PACK_BUFFER_BINDING, GL_COLOR_ATTACHMENT5, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_GREEN, 97 GL_FRAMEBUFFER, GL_VIEWPORT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_MAX_VIEWPORT_DIMS, GL_MAX_VERTEX_ATTRIBS, 98 GL_WAIT_FAILED, GL_ACTIVE_ATTRIBUTES, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_INVALID_ENUM, GL_ACTIVE_UNIFORM_MAX_LENGTH, 99 GL_RGBA4, GL_TEXTURE_MAX_LOD, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_PROGRAM_BINARY_LENGTH, GL_TEXTURE17, 100 GL_INCR, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_COPY_WRITE_BUFFER, GL_INFO_LOG_LENGTH, GL_RENDERBUFFER_BLUE_SIZE, 101 GL_HIGH_INT, GL_STREAM_DRAW, GL_BLEND_COLOR, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_CONDITION_SATISFIED, 102 GL_PIXEL_UNPACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_STENCIL_BACK_REF, GL_RED_INTEGER, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 103 GL_DEPTH24_STENCIL8, GL_FRAMEBUFFER_DEFAULT, GL_ARRAY_BUFFER_BINDING, GL_RENDERBUFFER_GREEN_SIZE, GL_UNPACK_ALIGNMENT, 104 GL_TEXTURE_SWIZZLE_B, GL_BLEND_SRC_RGB, GL_GENERATE_MIPMAP_HINT, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_NONE, 105 GL_TRIANGLE_FAN, GL_COLOR, GL_SRC_ALPHA, GL_TEXTURE, GL_SAMPLER_3D, 106 GL_DRAW_BUFFER6, GL_FUNC_ADD, GL_FLOAT_VEC4, GL_TEXTURE_MAX_LEVEL, GL_ONE_MINUS_DST_ALPHA, 107 GL_RG8I, GL_FLOAT_MAT3x4, GL_COLOR_ATTACHMENT1, GL_DEPTH_BUFFER_BIT, GL_COLOR_ATTACHMENT29, 108 GL_COMPRESSED_RGB8_ETC2, GL_TEXTURE_BINDING_2D_ARRAY, GL_TRANSFORM_FEEDBACK_BINDING, GL_SRC_ALPHA_SATURATE, GL_RGB8UI, 109 GL_NO_ERROR, GL_TEXTURE11, GL_TRANSFORM_FEEDBACK, GL_FLOAT_MAT3, GL_MAX_UNIFORM_BLOCK_SIZE, 110 GL_DRAW_BUFFER9, GL_UNSIGNED_NORMALIZED, GL_RG32I, GL_TEXTURE22, GL_UNIFORM_TYPE, 111 GL_DST_COLOR, GL_TEXTURE21, GL_RASTERIZER_DISCARD, GL_TEXTURE5, GL_SAMPLER_2D_SHADOW, 112 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_RG32UI, GL_DEPTH, GL_DRAW_BUFFER13, GL_LINEAR, 113 GL_NICEST, GL_TEXTURE12, GL_STATIC_READ, GL_DEPTH_COMPONENT32F, GL_TEXTURE_WRAP_S, 114 GL_LINE_LOOP, GL_COPY_WRITE_BUFFER_BINDING, GL_CURRENT_PROGRAM, GL_COLOR_ATTACHMENT10, GL_DST_ALPHA, 115 GL_R8_SNORM, GL_RGB9_E5, GL_MAP_WRITE_BIT, GL_COMPRESSED_RG11_EAC, GL_TEXTURE19, 116 GL_NUM_SHADER_BINARY_FORMATS, GL_SAMPLER_2D_ARRAY_SHADOW, GL_UNSIGNED_INT, GL_RGB10_A2, GL_UNSIGNED_SHORT_5_6_5, 117 GL_SAMPLE_COVERAGE, GL_CURRENT_QUERY, GL_SCISSOR_BOX, GL_TEXTURE0, GL_PACK_ROW_LENGTH, 118 GL_TEXTURE_BINDING_3D, GL_SEPARATE_ATTRIBS, GL_ARRAY_BUFFER, GL_COLOR_ATTACHMENT9, GL_COPY_READ_BUFFER, 119 GL_TEXTURE29, GL_TEXTURE8, GL_TIMEOUT_IGNORED, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_BLEND_DST_RGB, 120 GL_RGBA32F, GL_ZERO, GL_UNPACK_SKIP_ROWS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_STATIC_COPY, 121 GL_ACTIVE_TEXTURE, GL_UNPACK_SKIP_IMAGES, GL_RGB565, GL_TEXTURE_BASE_LEVEL, GL_MAX_TEXTURE_SIZE, 122 GL_SAMPLER_CUBE, GL_DRAW_BUFFER10, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_RGBA16I, GL_SHADER_BINARY_FORMATS, 123 GL_LINE_WIDTH, GL_DEPTH_ATTACHMENT, GL_R8I, GL_COLOR_ATTACHMENT27, GL_NEVER, 124 GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_INT_VEC4, GL_DRAW_BUFFER4, GL_TEXTURE10, 125 GL_MAX_TEXTURE_LOD_BIAS, GL_FRAMEBUFFER_UNSUPPORTED, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_COLOR_ATTACHMENT8, GL_DELETE_STATUS, 126 GL_STENCIL_TEST, GL_DYNAMIC_COPY, GL_DEPTH_RANGE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_RG32F, 127 GL_UNSIGNED_BYTE, GL_DYNAMIC_READ, GL_UNIFORM_MATRIX_STRIDE, GL_FRAMEBUFFER_UNDEFINED, GL_SAMPLER_BINDING, 128 GL_FUNC_REVERSE_SUBTRACT, GL_BUFFER_SIZE, GL_RGBA8UI, GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_SHADER_TYPE, 129 GL_INT, GL_TEXTURE30, GL_UNPACK_IMAGE_HEIGHT, GL_TEXTURE3, GL_RGB, 130 GL_TEXTURE6, GL_BUFFER_MAP_LENGTH, GL_SIGNALED, GL_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_BINDING, 131 GL_DONT_CARE, GL_TEXTURE_BINDING_2D, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_BLEND_EQUATION_ALPHA, GL_UNIFORM_OFFSET, 132 GL_STENCIL_CLEAR_VALUE, GL_COLOR_ATTACHMENT18, GL_RGBA_INTEGER, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_INT_2_10_10_10_REV, 133 GL_R11F_G11F_B10F, GL_R8UI, GL_SHADER_SOURCE_LENGTH, GL_ONE_MINUS_DST_COLOR, GL_FLOAT_MAT4x2, 134 GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_ONE_MINUS_CONSTANT_ALPHA, GL_UNIFORM_ARRAY_STRIDE, GL_CONSTANT_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, 135 GL_FLOAT_MAT4x3, GL_MAX_COLOR_ATTACHMENTS, GL_TEXTURE_3D, GL_INT_VEC2, GL_NUM_EXTENSIONS, 136 GL_INVALID_FRAMEBUFFER_OPERATION, GL_TEXTURE25, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_COMPRESSED_R11_EAC, GL_R16F, 137 GL_RENDERER, GL_TEXTURE13, GL_SAMPLER_2D_ARRAY, GL_TRIANGLE_STRIP, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 138 GL_NOTEQUAL, GL_PACK_SKIP_PIXELS, GL_DEPTH_COMPONENT24, GL_SAMPLER_2D, GL_LESS, 139 GL_TRUE, GL_CONSTANT_COLOR, GL_MEDIUM_FLOAT, GL_COLOR_ATTACHMENT21, GL_FRAMEBUFFER_COMPLETE, 140 GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_FLOAT_VEC3, GL_INVALID_VALUE, GL_LINEAR_MIPMAP_LINEAR, 141 GL_SAMPLE_COVERAGE_VALUE, GL_PIXEL_PACK_BUFFER, GL_SAMPLE_BUFFERS, GL_EXTENSIONS, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 142 GL_MIN, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_TEXTURE_MIN_FILTER, GL_STENCIL_BACK_FUNC, GL_UNIFORM_BUFFER, 143 GL_QUERY_RESULT, GL_FASTEST, GL_GREATER, GL_SIGNED_NORMALIZED, GL_POLYGON_OFFSET_UNITS, 144 GL_SAMPLER_CUBE_SHADOW, GL_REPEAT, GL_BLUE, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_HIGH_FLOAT, 145 GL_MAX_SERVER_WAIT_TIMEOUT, GL_BLEND, GL_LOW_FLOAT, GL_BOOL_VEC4, GL_BACK, 146 GL_FLOAT_MAT2x4, GL_INCR_WRAP, GL_SAMPLES, GL_CULL_FACE_MODE, GL_ACTIVE_UNIFORM_BLOCKS, 147 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_RG_INTEGER, GL_FLOAT_MAT2, GL_MAX_FRAGMENT_INPUT_COMPONENTS, 148 GL_ATTACHED_SHADERS, GL_MAX_ELEMENTS_VERTICES, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_UNIFORM_BLOCK_DATA_SIZE, GL_ELEMENT_ARRAY_BUFFER_BINDING, 149 GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_COLOR_ATTACHMENT6, GL_ALIASED_LINE_WIDTH_RANGE, GL_COLOR_ATTACHMENT22, GL_KEEP, 150 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_PACK_SKIP_ROWS, GL_R16I, GL_CLAMP_TO_EDGE, GL_ALREADY_SIGNALED, 151 GL_MAJOR_VERSION, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_COLOR_ATTACHMENT31, GL_STENCIL_BUFFER_BIT, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 152 GL_DRAW_BUFFER1, GL_FLOAT_VEC2, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_DEPTH_TEST, 153 GL_MAX_DRAW_BUFFERS, GL_BLEND_DST_ALPHA, GL_MAX, GL_R8, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 154 GL_MEDIUM_INT, GL_RGB32UI, GL_DRAW_BUFFER0, GL_LINE_STRIP, GL_STENCIL_WRITEMASK, 155 GL_RENDERBUFFER_HEIGHT, GL_RGBA16F, GL_RGBA32I, GL_MAX_3D_TEXTURE_SIZE, GL_RGBA, 156 GL_UNSIGNED_SHORT_5_5_5_1, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_COMPARE_REF_TO_TEXTURE, GL_ONE_MINUS_SRC_ALPHA, GL_UNIFORM_BUFFER_SIZE, 157 GL_TEXTURE16, GL_ANY_SAMPLES_PASSED, GL_COLOR_ATTACHMENT26, GL_STENCIL_BACK_WRITEMASK, GL_VERTEX_ATTRIB_ARRAY_ENABLED, 158 GL_RENDERBUFFER_STENCIL_SIZE, GL_COLOR_BUFFER_BIT, GL_RENDERBUFFER, GL_INT_VEC3, GL_COLOR_ATTACHMENT23, 159 GL_DEPTH32F_STENCIL8, GL_TEXTURE_SWIZZLE_A, GL_DEPTH_CLEAR_VALUE, GL_TEXTURE20, GL_RGB16I, 160 GL_COMPRESSED_SRGB8_ETC2, GL_NEAREST_MIPMAP_NEAREST, GL_COLOR_ATTACHMENT16, GL_INT_SAMPLER_2D_ARRAY, GL_RGB5_A1, 161 GL_STENCIL_BACK_VALUE_MASK, GL_COMPILE_STATUS, GL_TEXTURE_2D_ARRAY, GL_BLEND_SRC_ALPHA, GL_TEXTURE18, 162 GL_TRANSFORM_FEEDBACK_ACTIVE, GL_VENDOR, GL_UNIFORM_SIZE, GL_TEXTURE_COMPARE_MODE, GL_QUERY_RESULT_AVAILABLE, 163 GL_SAMPLE_COVERAGE_INVERT, GL_RG16UI, GL_DEPTH_COMPONENT, GL_RGB32I, GL_TEXTURE_IMMUTABLE_FORMAT, 164 GL_ALPHA_BITS, GL_MAX_ELEMENT_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_RG16F, GL_LINES, 165 GL_TEXTURE_2D, GL_DRAW_BUFFER11, GL_COLOR_ATTACHMENT7, GL_VERSION, GL_INTERLEAVED_ATTRIBS, 166 GL_TIMEOUT_EXPIRED, GL_MINOR_VERSION, GL_RGB16UI, GL_FLOAT, GL_UNSIGNED_INT_2_10_10_10_REV, 167 GL_UNIFORM_BUFFER_BINDING, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_FLOAT_MAT2x3, GL_BUFFER_MAP_OFFSET, GL_TEXTURE_WRAP_T, 168 GL_INVALID_OPERATION, GL_TEXTURE31, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_MAX_SAMPLES, 169 GL_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER, GL_BLEND_EQUATION_RGB, GL_VERTEX_ARRAY_BINDING, GL_UNSIGNED_INT_5_9_9_9_REV, 170 GL_DEPTH_STENCIL, GL_FIXED, GL_SUBPIXEL_BITS, GL_BUFFER_MAPPED, GL_UNSIGNED_INT_VEC2, 171 GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_COMPRESSED_SIGNED_R11_EAC, GL_ONE, GL_BUFFER_USAGE, 172 GL_RED, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_INT_SAMPLER_CUBE, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_TEXTURE_COMPARE_FUNC, 173 GL_STENCIL_BACK_FAIL, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COLOR_ATTACHMENT28, GL_LINK_STATUS, 174 GL_INT_SAMPLER_2D, GL_RG8_SNORM, GL_POLYGON_OFFSET_FACTOR, GL_TEXTURE_SWIZZLE_G, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 175 GL_MIRRORED_REPEAT, GL_DRAW_BUFFER14, GL_STENCIL, GL_CULL_FACE, GL_UNSIGNED_INT_VEC4, 176 GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_CW, GL_ALWAYS, 177 GL_DRAW_BUFFER12, GL_COLOR_ATTACHMENT24, GL_DEPTH_STENCIL_ATTACHMENT, GL_MAP_UNSYNCHRONIZED_BIT, GL_STREAM_COPY, 178 GL_LUMINANCE_ALPHA, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_RGB32F, GL_COLOR_ATTACHMENT15, GL_PROGRAM_BINARY_FORMATS, 179 GL_MAX_PROGRAM_TEXEL_OFFSET, GL_UNSIGNED_INT_SAMPLER_3D, GL_BLUE_BITS;