Creates a dsdl2.Texture in the VRAM from a dsdl2.Surface, which wraps SDL_CreateTextureFromSurface
dsdl2.Renderer the texture belongs to
dsdl2.Surface for its pixel data to be copied over to the texture
dsdl2.SDLException if creation failed
See Implementation
Creates a dsdl2.Texture in the VRAM from a dsdl2.Surface, which wraps SDL_CreateTextureFromSurface