Creates a blank dsdl2.Texture in the VRAM, which wraps SDL_CreateTexture
dsdl2.Renderer the texture belongs to
dsdl2.PixelFormat that the texture pixel data is stored as
dsdl2.TextureAccess enumeration which indicates its access rule
the size of the texture (width and height)
dsdl2.SDLException if creation failed
See Implementation
Creates a blank dsdl2.Texture in the VRAM, which wraps SDL_CreateTexture