Texture.colorMod

Wraps SDL_GetTextureColorMod which gets the color multipliers of the dsdl2.Texture

  1. ubyte[3] colorMod()
    class Texture
    const @property @trusted
    ubyte[3]
    colorMod
    ()
  2. void colorMod(ubyte[3] newColorMod)

Return Value

Type: ubyte[3]

color multipliers of the dsdl2.Texture

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