quit

Wraps SDL_QuitSubSystem which deinitializes specified subsystems

  1. void quit()
  2. void quit(bool timer, bool audio, bool video, bool joystick, bool haptic, bool gameController, bool events, bool everything, bool noParachute, bool sensor)
    @safe @trusted
    void
    quit
    (
    bool timer = false
    ,
    bool audio = false
    ,
    bool video = false
    ,
    bool joystick = false
    ,
    bool haptic = false
    ,
    bool gameController = false
    ,
    bool events = false
    ,
    bool everything = false
    ,
    bool noParachute = false
    ,
    bool sensor = false
    )

Parameters

timer bool

selects the SDL_INIT_TIMER subsystem

audio bool

selects the SDL_INIT_AUDIO subsystem

video bool

selects the SDL_INIT_VIDEO subsystem

joystick bool

selects the SDL_INIT_JOYSTICK subsystem

haptic bool

selects the SDL_INIT_HAPTIC subsystem

gameController bool

selects the SDL_INIT_GAMECONTROLLER subsystem

events bool

selects the SDL_INIT_EVENTS subsystem

everything bool

selects the SDL_INIT_EVERYTHING subsystem

noParachute bool

selects the SDL_INIT_NOPARACHUTE subsystem

sensor bool

selects the SDL_INIT_SENSOR subsystem (from SDL 2.0.9)

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