Wraps SDL_GL_GetCurrentContext which gets the current OpenGL context used by SDL
This function is marked as @system due to the potential of referencing invalid memory.
dsdl2.GLContext proxy to the OpenGL context used by SDL
dsdl2.SDLException if unable to get the context
See Implementation
Wraps SDL_GL_GetCurrentContext which gets the current OpenGL context used by SDL
This function is marked as @system due to the potential of referencing invalid memory.