Window.this
- this(SDL_Window* sdlWindow, bool isOwner, void* userRef)
- this(void* nativeHandle)
- this(string title, uint[2] position, uint[2] size, bool shaped, bool fullscreen, bool fullscreenDesktop, bool openGL, bool shown, bool hidden, bool borderless, bool resizable, bool minimized, bool maximized, bool inputGrabbed, bool inputFocus, bool mouseFocus, bool foreign, bool allowHighDPI, bool mouseCapture, bool alwaysOnTop, bool skipTaskbar, bool utility, bool tooltip, bool popupMenu, bool vulkan, bool metal, bool mouseGrabbed, bool keyboardGrabbed)
dsdl2 window Window
constructorsdestructorsfunctionsvariables
Creates an SDL-handled window from a native pointer handle of the OS, which wraps SDL_CreateWindowFrom